Virtual and augmented reality in education, art, and museums
научное издание

Цифровые и тематические книжные коллекции издания

Содержание

  • Section 1: Virtual and Augumented Reality in Education
  • Chapter 1: Design Models for Developing Educational Virtual Reality Environments
  • Chapter 2: Role of Immersive (XR) Technologies in Improving Healthcare Competencies
  • Chapter 3: Nursing Education in the Era of Virtual Reality
  • Chapter 4: Constructing Virtual Radio Center
  • Chapter 5: Gamification
  • Chapter 6: Ubiquitous Self
  • Section 2: Virtual and Augmented Reality in Art and Museums
  • Chapter 7: Reinventing Museums in 21st Century
  • Chapter 8: Employing Digital Reality Technologies in Art Exhibitions and Museums
  • Chapter 9: Challenges of Mobile Augmented Reality in Museums and Art Galleries for Visitors Suffering From Vision, Speech, and Learning Disabilities
  • Chapter 10: Role of Emotions in Interactive Museums
  • Chapter 11: Digit(al)isation in Museums
  • Chapter 12: Evaluating Augmented and Virtual Reality in Education Through a User-Centered Comparative Study
  • Section 3: Virtual and Augmented Reality in Education, Art, and Museums: Case Studies
  • Chapter 13: Employing Real-Time Game Technology for Immersive Experience (VR and Videogames) for all at MAIO Museum
  • Chapter 14: Through Achille Castiglioni's Eyes
  • Chapter 15: Where Is Hanuman?
  • Chapter 16: An Augmented Reality (AR) Experience for Lorenzo Lotto